Heroes

Heroes are a unique Unit type that cannot be recruited anywhere, as they specifically attached to your Hero.

By default, your Heroes starts off with their very own army, that is uniquely equipped with a Unit of Heroes, this unit cannot die completely, but can be incapacitated, and is costly to replenish.

But in exchange, Heroes are some of the strongest units in the game, with their advanced training, they're capable of fighting most foes very well!

Strengths & Weaknesses

Your hero, and their valiant knights are some of the highest trained soldiers in the lands - uniquely making them capable of doing immense damage and protecting you, their Heroes

They have broadly good defense against all unit times, with only Damage increasing per level

Special Unit

Heroes are considered a 'Special' unit because they're very different from other units. They don't gain experience, cannot die, do not gain experience - and their level is determined by the Rank of the attached Heroes

Levels & Stats

Hero Rank
Unit Damage

50

Infantry Defense

50%

Ranged Defense

50%

Cavalry Defense

50%

Sight

3

Tile Traversal Time

360 seconds (6 minutes)

Carrying Capacity

300

Hero Rank
Unit Damage

100

Infantry Defense

60%

Ranged Defense

60%

Cavalry Defense

60%

Sight

5

Tile Traversal Time

350 seconds

Carrying Capacity

300

Unit Damage

150

Infantry Defense

65%

Ranged Defense

65%

Cavalry Defense

65%

Sight

4

Tile Traversal Time

340 seconds

Carrying Capacity

300

Unit Damage

200

Infantry Defense

70%

Ranged Defense

70%

Cavalry Defense

70%

Sight

5

Tile Traversal Time

330 seconds

Carrying Capacity

300

Hero Rank
Unit Damage

250

Infantry Defense

75%

Ranged Defense

75%

Cavalry Defense

75%

Sight

5

Tile Traversal Time

315 seconds

Carrying Capacity

300

Unit Damage

300

Infantry Defense

80%

Ranged Defense

80%

Cavalry Defense

80%

Sight

6

Tile Traversal Time

300 seconds (5 minutes)

Carrying Capacity

300

Unit Costs & Production Time

This unit cannot be trained, but it's soldiers can be replenished - the full cost of replenishment is listed below, and takes 360 seconds for a full replenishment.

They can be replenished in any non-hostile Tiles

Resource
Amount

Wood

100

Food

230

Iron

60

Gold

3

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