Taxes
Taxes are a crucial element in game balance and asset ownership. Some tax values can be set by players, while others are fixed.
Taxes enable land owners to gain revenue from their assets as players interact with them in the game - the amount earned is based entirely on how players are interacting in the game.
Types of Taxes
Each world has a few levels of taxes, that're combined to form the tax rates that affect most in-game actions, like trading on the Market or harvesting resources from a Tile Objects
World Taxes
Each World has fixed tax rate that is shared between both the owner of the World's Capital Tile and Decent Games. So, using the following static value - both the tile owner and game would each take 0.1% of every in-game transaction. This is use to help fund the game, while ensuring the owner of the World Capital benefits from game progress.
World 1
0.2%
This tax rate is fixed, and cannot be changed by the owner of the attached Tiles
Region Taxes
Each region in the game contains a single Capital, which is a very unique and extremely rare type of Settlement. Each Capital collects a very small amount from all economic activity throughout a region, defined below on a per-world basis.
World 1
1%
As noted, higher tier worlds have a higher Capital tax rate - these values cannot be changed by their owners.
Tile Taxes
The perk of owning a Tiles is the ability to tax the economic activity that occurs on it, this will most likely come in the form of earning resources from other players Harvesting resources from your tile, which you can enable or disable.
This tax rate can be set by the owner of the Tiles and is capped between a range of 0-10%, where lower rates will generally encourage more players to visit your tiles.
The quality of any Tile Objects on your Tiles does not directly effect the taxes earned, but these nodes will usually offer faster collection rates, meaning more taxes per action.
Example
So, now that you understand the basics of taxes - let's explore a scenario that you'll encounter, and how taxes will affect that interaction using the aforementioned values!
Let's say you chop 100 Wood from a Tile that has a Tax rate of 3%, this means your total tax rate would be 4.2%, or 4.2 wood.
The Tile Owner would receive 3 wood, the Region owner would receive 1 wood, and the World Capital owner and Decent Games would each collect 0.1 wood - you would retain 95.8 wood.
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