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Bastion Lords
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  • Introduction
  • Roadmap
  • Mission Statement
  • Tokens
    • Gold
    • Resources
      • Wood
      • Iron
      • Stone
      • Food
  • NFTs
    • Tiles
    • Heroes
    • Items
    • Serfs
  • Gameplay
    • Rank
      • Emperors & Empresses
      • King / Queen
      • Dukes & Duchesses
      • Barons & Baronesses
      • Knight
    • Skills
      • Mining
      • Woodcutting
      • Stonecutting
      • Farming
      • Tactics
    • Events
    • Harvesting
    • Clan
    • Crafting
    • Taxes
    • World
      • Tiles
        • Tile Objects
          • Forest
          • Quarry
          • Mine
          • Farm
          • Buildings
            • House
            • Barracks
            • Stable
            • Siege Workshop
            • Market
            • Bank
            • Harvesters
          • Settlement
            • Capital
      • Region
    • Battles
    • Storage
      • Tile Storage
      • Army Storage
      • Treasury
    • Armies
      • Units
        • Heroes
        • Villagers
        • Militia
        • Spearman
        • Swordsman
        • Archers
        • Cavalry
        • Scouts
  • Miscellaneous
    • Premium Features
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  1. Gameplay
  2. World

Region

Regions are geographically unique areas within each world, with each region containing roughly 1,000 tiles each. The Region Capitol is the seat of power within a Region

Capitals

Each region has a single Capital, which is the regions center of Government. Like any other Settlement, it can be player owned and is entirely unique in that the owner of the Capital collects a very small tax from all economic activity within the Region!

The tax rate collection is set at a world-level and cannot be changed by the owning user, and is instead set my Decent Games. For the current tax rates, please see Taxes

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Last updated 6 months ago